![]() ![]() ![]() I think most fans will be happier with these dimensions as they increase the size of the colossi to truly monumental scales, however the only sizes ever published have been taken from my measurements which at first were only guesses based on how high I thought Wander might be and, in turn were added to the SotC wiki. But I thought I would showcase this discrepancy just to keep faith with what Ueda stated. Note: I hope this doesn't confuse anyone, as I'm quite happy with my original 'in-game' measurements. The best way to compare them would be to have both of my 'Colossi Sizes' blog posts opened in separate browser windows, then compare them side by side. I know it would be easier if I could show the previous 'in-game' scales compared to the 'real world' scales, but I think that would just become confusing for the reader. Note: This fixes the 'dwarf Wander problem', as now Wander is 1.7m high - a normal human size, but at the same time it increases Agro's size into a colossal sized horse! 2.5m high, larger than any horse known ever to exist (see further below). So I have recalculated all of the colossi and characters based on this new scale. There are only 39 playable squares on the map, and the furthest you have to travel to reach a colossus in the game is 5 maps squares, not 9. There's also the problem that he got both of the other facts wrong. Kyle Shubel (the US localisation producer for Shadow of the Colossus) once said in a Playstation 2 forum post: 'There are 52 areas on the game map, each are over 600m x 600m, you may have to ride across 2-9 of these to get to the next colossus.' But it seems a large jump from 600m to 828m in my opinion, even though he stated they were 'over 600m' squared. So based on this new information, does that mean the forbidden lands and all it contains would also need to be scaled up by 38%? This would enlarge the map squares that were previously 600m x 600m to a size of 828m x 828m.
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